AI Insights · Timothy · April 2024
Top 5 Paid Games on Android in Sweden - Q1 2024
Discover the performance trends of the top 5 paid games on the Android platform in Sweden during Q1 2024, including revenue, downloads, and active user statistics.
Throughout the first quarter of 2024, the top 5 paid games on the Android platform in Sweden showcased varied performance in terms of revenue, downloads, and active users. Here’s a detailed look at their trends:
Minecraft from Mojang experienced fluctuations in its weekly revenue, peaking at around $6.2K in the first week of January and dipping to approximately $4.1K in mid-February, before ending the quarter at about $5.1K. Weekly downloads saw a significant decline from 1.5K at the beginning of the quarter to 262 by the end. However, weekly active users showed a more stable trend, starting at 77.7K and peaking in late February with 92.1K, closing the quarter with 87.8K.
Bloons TD 6 by ninja kiwi maintained a steady revenue stream, with weekly earnings hovering around $400, peaking at $543 in the last week of March. Downloads fluctuated, starting at 288 in the first week of January and ending the quarter at 84. The game's weekly active users started at 1.9K, dipped to 1.3K in mid-March, and recovered slightly to 1.5K by the end of the quarter.
Geometry Dash from RobTop Games saw its weekly revenue decrease from $373 in early January to $118 by the end of March. Downloads followed a similar pattern, dropping from 896 to 112 over the quarter. Weekly active users started at 6.8K, gradually declining to 4.4K by the end of March.
Pippi's Villa Villekulla by Filimundus AB showed a relatively stable revenue trend, peaking at $245 in the week of February 19 and concluding the quarter at $140. Downloads saw a significant drop from 287 in the first week of January to 45 by the end of March.
Slay the Spire from Humble Games recorded a modest revenue, starting at $149 in the first week of January and ending at $190 in the last week of March. Downloads began at 124 and closed the quarter at 44. Weekly active users started at 875, peaking at 870 in mid-March, and ending the quarter at 830.
These trends highlight the dynamic nature of the mobile gaming market in Sweden. For more detailed insights and data, visit Sensor Tower.